Combo-Breaker!!
@MikeKillam build up in tiers to maximise stat increases, commons mixed with commons > uncommons > rares etc. play the long game
— Bobby Love (@BobbyBetterKnow) August 27, 2014
What Bobby is trying to explain is something I didn’t myself fully understand until just recently. In the game, you can combine identical cards to create a Pro version of the character, buffing its stats. That’s simple enough. But eventually you will hit a ceiling, even if all your cards are max level Pros. The trick is that you want to max out your cards BEFORE you combine them. For instance, if you create a John Cena Pro out of two John Cena cards that are both untrained, the result will be better, but still vastly inferior to a John Cena Pro that was made out of two maxed out cards.
Train, max out, then combine. It’s astonishing how much of a difference that one thing makes.
Playing Strategy
@MikeKillam Never use a stat booster (chair, ladder etc) in 1st match of Exhibitions. Opponent will usually use up theirs in the 1st
— Adam Milne (@AdamMilneDOD) August 27, 2014
Since you’re actually playing against computerized versions of real people’s decks (sorry to break the illusion for you), the AI tends to use their supports on the first card to try and get out ahead. If you have a card that effects your entire deck, then by all means bust it out first, but otherwise it may be wise to try and save it for a better match-up.
Another strategy is to give up the first match if you know it’s not likely you’ll win. For instance, there was quite a while that I didn’t have a single card with decent speed stats. So every time a speed match came up first, I used my support to try and boost the stats of my best speed card – which was also my best power card – and would end up losing about 80% of the time. It’s a much better idea to just sacrifice the first round, and use your boosts to capitalize on your strengths, rather than prop up your weaknesses.
@MikeKillam I’ve had success ensuring all my cards are compatible in the tag matches, and having a team of similar stats.
— Brother Martin Dixon (@BunnySuicida) August 27, 2014
This is also a great tip. Unless I get a great card I just can’t spare to exclude, I try and make sure that each of my four male cards are of the same color. This way, when you need to put two guys together to form a tag team, you don’t ever run the risk of having a major drop in your stats because of incompatibility.
@MikeKillam someone with good tou/pow alongside someone with good spd/chm as a tag team, 2 all rounders and eva marie hahah
— Whxte Dvl/Blxck Jsus (@Mikey0801) August 27, 2014
Tag teams are pretty crucial, but you also want four guys that can stand alone and wreck the playing field. This can be a double-edge sword, because if you have one guy that’s good at each stat in particular, then use him in a tag team, what happens when his stat comes up next in a singles match? What Whxte Dvl is suggesting is to pair guys with TWO great stats, which is a fine idea that I definitely support. His second point, while it may sound like a joke, is actually my biggest suggestion…